using UnityEngine;
using QFramework;

// 1.请在菜单 编辑器扩展/Namespace Settings 里设置命名空间
// 2.命名空间更改后，生成代码之后，需要把逻辑代码文件（非 Designer）的命名空间手动更改
namespace QFramework.Example
{
	public partial class Knife : BulletFathers
	{
        public Transform startPos;
        public float maxFlyTime;
        public override float MaxBulletFlyTime => maxFlyTime;

        public override Transform StartPos => startPos;


        Vector2 dics;
        int hotIndex = 0;
       
        public override BoxCollider2D boxCollider => SelfBoxCollider;
        public override int HotIndex => hotIndex;
        void Start()
		{
			
		}

        public override void Dis()
        {
            base.Dis();
        }

        public override void SetBulletScale(float scale)
        {
            base.SetBulletScale(scale);
        }

        public override void SetBulletSpeed(float speed)
        {
            base.SetBulletSpeed(speed);
        }
        public override void BulletMoveDic(Vector2 dic)
        {
            base.BulletMoveDic(dic);
        }


    }
}
